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Turbo Views & why such a big gap in game quality

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rsilvergun

Posts: 59

Joined: Fri Nov 11, 2011 11:41 pm

Post Sat Dec 03, 2011 12:13 am

Turbo Views & why such a big gap in game quality

I thought I'd take a moment to point out this guy's youtube channel:

http://www.youtube.com/user/spida1a?feature=watch

He reviews Turbographx 16 & CD games, but what's so odd about it is he had a TG16 when he was young and has lots of fond memories of it. Now, I like the TG 16 a lot, but I got one when I was older so it never felt like a console I grew up with. There's tonnes of nostalgia about the NES, Sega Genesis, heck even the PS One. But I've never actually met anyone that grew up loving the TG16. It always seemed like the sort of console you got mad at your parents for buying you when it hit the bargain bin :P.

While I'm on the subject, what's with the huge gap in quality with TG16 games? Compare something like Blazing Lazers to, say, Cyber Core or even Dead Moon. It's even more pronounced on the Super CD. Rondo of Blood & Lords of Thunder look like PS One games, and then you've got stuff like Shapeshifter and Terraformer that look like they belong on the SNES. I wonder if it was like the Sega Saturn where the console was just a nightmare to program for....
 

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triverse

User avatar

Posts: 614

Joined: Mon Jan 18, 2010 12:31 am

Location: Arkansas

Post Sat Dec 03, 2011 12:34 am

Re: Turbo Views & why such a big gap in game quality

The Turbo Grafx-16 was created by two companies, Hudson and NEC, and primarily marketed by NEC who manufactured it too (I believe it used technology that Hudson owned or something, not sure on the relationship 100%). Anyhow, long story short, the North American company was in constant battles internally with the Japanese "parent" company (this was how it was back in the day, Japan was the headquarters for companies and called the shots for most). NEC/TTI in North America didn't have much control over what titles they brought out over here.

Titles such as Street Fighter II, Gradius and Salamander were planned but the Japanese parent dropped the ball as far as North American release of those titles and many others. Basically, the North American company was hogtied, handcuffed and left to flounder in whatever success it could muster based on it's extremely limited resources.

That is why we got many crappy titles and hardly any of the good ones. When TTI was formed though, there was supposed to be more control put in the hands of the North American company but it was too little too late. All licensing deals still had to go through the Japanese parent company so it was still a convoluted mess to get anything that wasn't an NEC of Japan release over in North America.
Old is new again with Retro Gaming Magazine- http://www.retrogamingmagazine.com
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triverse

User avatar

Posts: 614

Joined: Mon Jan 18, 2010 12:31 am

Location: Arkansas

Post Sat Dec 03, 2011 12:38 am

Re: Turbo Views & why such a big gap in game quality

Sorry for double post, must have been when my net access was messing up.
Last edited by triverse on Sun Dec 04, 2011 1:05 pm, edited 1 time in total.
Old is new again with Retro Gaming Magazine- http://www.retrogamingmagazine.com
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hugues

User avatar

Posts: 1076

Joined: Wed Jan 20, 2010 7:12 pm

Post Sat Dec 03, 2011 9:50 am

Re: Turbo Views & why such a big gap in game quality

rsilvergun wrote:While I'm on the subject, what's with the huge gap in quality with TG16 games? Compare something like Blazing Lazers to, say, Cyber Core or even Dead Moon. It's even more pronounced on the Super CD. Rondo of Blood & Lords of Thunder look like PS One games, and then you've got stuff like Shapeshifter and Terraformer that look like they belong on the SNES. I wonder if it was like the Sega Saturn where the console was just a nightmare to program for....

I think every system has this kind of gap but with a smaller library the bad games stand out more. The NES gave us both Super Mario 3 and MC Kids. If those were the only two platformers to choose from it would look a lot like the platformer selection on the TurboGrafx-16. The NES had so many more games to pad out the library and make it more balanced.

Shapeshifter is a good example of why CD gaming stumbled at first - the producers of that game invested more time in music and recorded dialog than on actual game play. There were some titles, like the Ys or Lunar games, that used the CD format extremely well. Unfortunately many others just used it to slap new audio tracks on games that would otherwise have fit on a cartridge.
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Tripcore

User avatar

Posts: 959

Joined: Tue Sep 21, 2010 9:36 pm

Location: Australia

Post Sun Dec 04, 2011 2:57 am

Re: Turbo Views & why such a big gap in game quality

tg16 did not have native parallel scrolling abilities, but some programers worked out how to do it. this could be partly why some games look better than others but mostly as mentioned, it would be the production quality overal. i would not guess it's hard to program for a tg16 as it is for a saturn or jaguar. the tg16 cd might be another story.
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triverse

User avatar

Posts: 614

Joined: Mon Jan 18, 2010 12:31 am

Location: Arkansas

Post Sun Dec 04, 2011 1:06 pm

Re: Turbo Views & why such a big gap in game quality

The TG-16 is apparently tough to program for, at least from what I have heard back from some people doing it with homebrew titles. It is quite a cobbled together system, 8-Bit CPU, 16-Bit graphics blotter chip and such, it is almost as bad as the Jaguar or Saturn in being parts shoved into a case.
Old is new again with Retro Gaming Magazine- http://www.retrogamingmagazine.com
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Tripcore

User avatar

Posts: 959

Joined: Tue Sep 21, 2010 9:36 pm

Location: Australia

Post Mon Dec 05, 2011 9:16 am

Re: Turbo Views & why such a big gap in game quality

i'd guess that like the jaguar where most games were coded as 32 bit games, perhaps tg16 a lot were coded with 8bit graphics. perhaps the earlier games didnt utilise the full graphic capabilities.

the difference would be super mario bros for nes and super mario bros for snes, not a huge difference but it's there

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